Level Advancement

Encounter Level = Hit Dice of defeated monsters, or the given EL for the trap, situation, etc. Add +1 for each doubling of the number of foes. For example: 1 kobold = EL1. 2 kobolds = EL2. 4 kobolds = EL3, etcetera.

Add up the Encounter Levels (ELs) of every encounter you take part in. When the total = 10 x your current level, you’ve advanced to the next level. Reset the total to 0 after advanc­ing.

Each level adds: 1d6 to Hit Points.

1 to all attack rolls.

1 to all skills.

If the level divides by three (for example, level 3, 6, 9, etcetera) add 1 point to STR, DEX or MIND.

Fighters gain +1 to their attack and damage rolls at levels 5, 10, 15, etcetera.

Clerics and Magi gain access to new spell levels at levels 3, 5, 7, 9, etcetera.

Example:

The 1st level adventurers have just completed a dungeon adventure, and defeated 5 EL1 encounters, an EL2 trap and the EL3 leader. That’s a total of EL10, so they all advance to level 2. They need to defeat another 20 Encounter Levels to reach Level 3.