Other Hazards

Falling
1d6 damage per 10’, half damage on Physical + DEX save. DC=depth fallen in feet.

Spikes
Add +1 point to falling damage per 10’ fallen, max +10.

Poison
Physical + STR save to avoid or for half, depending on poison. Effect varies with poison type.

Extreme Cold and Heat
If not wearing suitable protection, Physical + STR save once every 10 minutes (DC 15, +1 per previous check), taking 1d6 damage on each failed save.