Microlite20 Wiki
Advertisement

Back in the day, there were standard equipment packages, pre-compiled and pre-calculated, to help new players get started quickly. This document is inspired by those lists and provides a way for players to quickly equip his or her PC or a GM to equip an NPC or Hireling on the fly. Additionally, these optional kits can be used to give a starting point from which to customize new characters.

50 Gold Pieces each.

Choose a pack or roll 1d6 to select one randomly.

Pack A (1–2): Backpack, Bedroll, Belt Pouch, 2 sets of Caltrops, Flint and Steel, Lantern (hooded), 10 Oil Flasks, Trail Rations (1 week), Shovel, Signal Whistle, Waterskin.

Pack B (4–5): Backpack, Bedroll, Belt Pouch, 10 pieces of Chalk, Crowbar, Flint and Steel, Small Steel Mirror, 4 Oil Flasks, 10' Pole, Trail Rations (1 week), 10 Torches, Waterskin.

Pack C (56): Backpack, Bedroll, Belt Pouch, Flint and Steel, Grappling Hook, 5 Oil Flasks, 10' Pole, Trail Rations (1 week), 50' Rope, Tent, 10 Torches, Waterskin.

Finally, add the following, based on your Class:

Cleric: Silver Holy Symbol, 5 Gold Pieces.

Fighter: Vial of Holy Water, 5 Gold Pieces.

Mage: Spellbook, 2 Spell Pouches, 5 Gold Pieces.

Rogue: Thieves' Tools.

Adventuring Gear
Acid (flask) 10 gp
Antitoxen (vial) 50 gp
Artisan's Tools 5 gp
Backpack (empty) 2 gp
Barrel (empty) 2 gp
Basket (empty) 4 sp
Bedroll 1 sp
Bell 1 gp
Blanket, Winter 5 sp
Block and Tackle 5 gp
Bucket (empty) 5 sp
Caltrops 1 gp
Candle 1 cp
Canvas (sq. yd.) 1 sp
Case, map or scroll 1 gp
Chain (10 ft.) 30 gp
Chalk, 1 piece 1 cp
Chest (empty) 2 gp
Craftsman's Tools 5 gp
Crowbar 2 gp
Disguise Kit 50 gp
Firewood (per day) 1 cp
Fish Hook 1 sp
Fishing Net (25 sq. ft.) 4 gp
Flask (empty) 3 cp
Flint and Steel 1 gp
Glass Bottle, wine 2 gp
Grappling Hook 1 gp
Hammer 5 sp
Healer's Kit 50 gp
Holy Symbol, wooden 1 gp
Holy Symbol, silver 25 gp
Holy Water (flask) 25 gp
Hourglass 25 gp
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Jug, clay 3 cp
Ladder (10 ft.) 5 cp
Lamp, common 1 sp
Lantern, bullseye 12 gp
Lantern, hooded 7 gp
Lock, simply 20 gp
Lock, average 40 gp
Lock, good 80 gp
Magnifying Glass 100 gp
Manacles 50 gp
Mirror, small steel 10 gp
Mug/Tankard, clay 2 cp
Musical Instrument 5 gp
Oil, flask (1 pint) 1 sp
Paper (sheet) 5 sp
Parchment (sheet) 2 sp
Picker, miner's 3 gp
Pitcher, clay 2 cp
Piton 1 sp
Pole (10 ft.) 2 sp
Pot, iron 5 sp
Pouch, belt (empty) 1 gp
Ram, portable 10 gp
Rations, trail (per day) 5 sp
Rope, hempen (50 ft.) 1 gp
Rope, silk (50 ft.) 10 gp
Sack, empty 1 sp
Sealing Wax 1 gp
Sewing Needle 5 sp
Shovel or Spade 2 gp
Signal Whistle 8 sp
Signet Ring 5 gp
Sledge 1 gp
Soap (per lb.) 5 sp
Spell Component Pouch 5 gp
Spellbook, Wizard's (blank) 15 gp
Spyglass 1,000 gp
Tent 10 gp
Thieves' Tools 30 gp
Torch 1 cp
Vial, ink or potion 1 gp
Waterskin 1 gp
Whetstone 2 cp
Clothing
Artisan’s Outfit 1 gp
Cleric’s Vestments 5 gp
Cold Weather Outfit 8 gp
Courtier’s Outfit 30 gp
Entertainer’s Outfit 3 gp
Explorer’s Outfit 10 gp
Monk’s Outfit 5 gp
Noble’s Outfit 75 gp
Peasant’s Outfit 1 sp
Royal Outfit 200 gp
Scholar’s Outfit 5 gp
Traveler’s Outfit 1 gp
Mounts and Related Gear
Barding, medium creature armour price x2
Barding, large creature armour price x4
Bit and Bridle 2 gp
Dog, guard 25 gp
Dog, war 75 gp
Donkey or Mule 8 gp
Feed (per day) 5 cp
Horse, heavy 200 gp
Horse, light 75 gp
Pony 30 gp
Saddle, military 20 gp
Saddle, pack 5 gp
Saddle, riding 10 gp
Saddlebags 4 gp
Stabling (per day) 5 sp
Warhorse, heavy 400 gp
Warhorse, light 150 gp
Warpony 100 gp
Advertisement