Back in the day, there were standard equipment packages, pre-compiled and pre-calculated, to help new players get started quickly. This document is inspired by those lists and provides a way for players to quickly equip his or her PC or a GM to equip an NPC or Hireling on the fly. Additionally, these optional kits can be used to give a starting point from which to customize new characters.
50 Gold Pieces each.
Choose a pack or roll 1d6 to select one randomly.
Pack A (1–2): Backpack, Bedroll, Belt Pouch, 2 sets of Caltrops, Flint and Steel, Lantern (hooded), 10 Oil Flasks, Trail Rations (1 week), Shovel, Signal Whistle, Waterskin.
Pack B (4–5): Backpack, Bedroll, Belt Pouch, 10 pieces of Chalk, Crowbar, Flint and Steel, Small Steel Mirror, 4 Oil Flasks, 10' Pole, Trail Rations (1 week), 10 Torches, Waterskin.
Pack C (5–6): Backpack, Bedroll, Belt Pouch, Flint and Steel, Grappling Hook, 5 Oil Flasks, 10' Pole, Trail Rations (1 week), 50' Rope, Tent, 10 Torches, Waterskin.
Finally, add the following, based on your Class:
Cleric: Silver Holy Symbol, 5 Gold Pieces.
Fighter: Vial of Holy Water, 5 Gold Pieces.
Mage: Spellbook, 2 Spell Pouches, 5 Gold Pieces.
Rogue: Thieves' Tools.
Adventuring Gear | |
Acid (flask) | 10 gp |
Antitoxen (vial) | 50 gp |
Artisan's Tools | 5 gp |
Backpack (empty) | 2 gp |
Barrel (empty) | 2 gp |
Basket (empty) | 4 sp |
Bedroll | 1 sp |
Bell | 1 gp |
Blanket, Winter | 5 sp |
Block and Tackle | 5 gp |
Bucket (empty) | 5 sp |
Caltrops | 1 gp |
Candle | 1 cp |
Canvas (sq. yd.) | 1 sp |
Case, map or scroll | 1 gp |
Chain (10 ft.) | 30 gp |
Chalk, 1 piece | 1 cp |
Chest (empty) | 2 gp |
Craftsman's Tools | 5 gp |
Crowbar | 2 gp |
Disguise Kit | 50 gp |
Firewood (per day) | 1 cp |
Fish Hook | 1 sp |
Fishing Net (25 sq. ft.) | 4 gp |
Flask (empty) | 3 cp |
Flint and Steel | 1 gp |
Glass Bottle, wine | 2 gp |
Grappling Hook | 1 gp |
Hammer | 5 sp |
Healer's Kit | 50 gp |
Holy Symbol, wooden | 1 gp |
Holy Symbol, silver | 25 gp |
Holy Water (flask) | 25 gp |
Hourglass | 25 gp |
Ink (1 oz. vial) | 8 gp |
Inkpen | 1 sp |
Jug, clay | 3 cp |
Ladder (10 ft.) | 5 cp |
Lamp, common | 1 sp |
Lantern, bullseye | 12 gp |
Lantern, hooded | 7 gp |
Lock, simply | 20 gp |
Lock, average | 40 gp |
Lock, good | 80 gp |
Magnifying Glass | 100 gp |
Manacles | 50 gp |
Mirror, small steel | 10 gp |
Mug/Tankard, clay | 2 cp |
Musical Instrument | 5 gp |
Oil, flask (1 pint) | 1 sp |
Paper (sheet) | 5 sp |
Parchment (sheet) | 2 sp |
Picker, miner's | 3 gp |
Pitcher, clay | 2 cp |
Piton | 1 sp |
Pole (10 ft.) | 2 sp |
Pot, iron | 5 sp |
Pouch, belt (empty) | 1 gp |
Ram, portable | 10 gp |
Rations, trail (per day) | 5 sp |
Rope, hempen (50 ft.) | 1 gp |
Rope, silk (50 ft.) | 10 gp |
Sack, empty | 1 sp |
Sealing Wax | 1 gp |
Sewing Needle | 5 sp |
Shovel or Spade | 2 gp |
Signal Whistle | 8 sp |
Signet Ring | 5 gp |
Sledge | 1 gp |
Soap (per lb.) | 5 sp |
Spell Component Pouch | 5 gp |
Spellbook, Wizard's (blank) | 15 gp |
Spyglass | 1,000 gp |
Tent | 10 gp |
Thieves' Tools | 30 gp |
Torch | 1 cp |
Vial, ink or potion | 1 gp |
Waterskin | 1 gp |
Whetstone | 2 cp |
Clothing | |
Artisan’s Outfit | 1 gp |
Cleric’s Vestments | 5 gp |
Cold Weather Outfit | 8 gp |
Courtier’s Outfit | 30 gp |
Entertainer’s Outfit | 3 gp |
Explorer’s Outfit | 10 gp |
Monk’s Outfit | 5 gp |
Noble’s Outfit | 75 gp |
Peasant’s Outfit | 1 sp |
Royal Outfit | 200 gp |
Scholar’s Outfit | 5 gp |
Traveler’s Outfit | 1 gp |
Mounts and Related Gear | |
Barding, medium creature | armour price x2 |
Barding, large creature | armour price x4 |
Bit and Bridle | 2 gp |
Dog, guard | 25 gp |
Dog, war | 75 gp |
Donkey or Mule | 8 gp |
Feed (per day) | 5 cp |
Horse, heavy | 200 gp |
Horse, light | 75 gp |
Pony | 30 gp |
Saddle, military | 20 gp |
Saddle, pack | 5 gp |
Saddle, riding | 10 gp |
Saddlebags | 4 gp |
Stabling (per day) | 5 sp |
Warhorse, heavy | 400 gp |
Warhorse, light | 150 gp |
Warpony | 100 gp |